Synthesis
Role Playing Game
Synthesis Core Rules PDF
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April 2, 2025
Changelog
- Environments and Frisson Effects Rework: Environment effects now only impact those with Marks favored by the Environment, meaning players don't need to keep track of nearly as many negative effects. Players with two Marks favored by an Environment now get an even stronger buff! Frisson effects for the Mark of Immersion have been both simplified and buffed, and all these effects are displayed in a better formatted table.
- Mark of Hope Rework: The Mark of Hope has been simplified. The Kindred Spirit mechanics felt too complicated for the Alpha, with too many edge cases. The Mark has been changed into something more of a berserker role, taking and dealing high amounts of area of effect damage! I may bring back Kindred Spirits in future versions, if I can figure out a less convoluted way to handle it.
- A Million Billion Tiny Edits: Fixing typos, adding examples, and generally making everything more polished for Pax East!
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June 17, 2024
Changelog
- Introducing Objects and Items: Any thing that can be torn apart, broken through, or solved can be treated as an Object. Items allow you to build up a modular toolkit of your own design, and Melodies and Harmonies can be infused into Items to give them a magical component!
- Introducing The Mark of Emergence:The Mark of Emergence weaves Spirit into Items to make them become a true extension of themselves. Patient and unrelenting, creatures with the Mark of Emergence see patterns in everything, sometimes to their own detriment.
- Levelling Revamp: Mastering Melodies or Harmonies now grants a Spirit Fragment which can be used to learn new powers, infuse powers into Items, or eventually learn new Marks entirely! Spirit Fragments from those long passed can be found all around the world as well, and there is still more to come for what they can do!
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March 15, 2023